import tower from '../../base/tower'
cc.Class({
    extends: tower,

    properties: {},
    initInfo(param,role_info){
        this._super(param,role_info)
        this.attack_status = true
        this.bone = this.tBase.model.findBone("rotate")
    },
    turnDir(pos){
        let degree = this._super(pos)
        this.bone.rotation = 0
    },
    IdelAction(param){
        this._super(param)
        this.bone.rotation = 0
    },
    attack(param){
        he.log("不发子弹")
    }
});
